Evil Geniuses to Cease Operations After 27 Years: The End of One of Esports’ Most Historic Names
Evil Geniuses will cease competitive and day-to-day operations on November 2, 2026, bringing an end to a 27-year journey through some of esports’ most defining moments. CEO Chris DeAppolonio announced the decision on October 20, citing limited sponsorship and investment opportunities alongside the rising costs of maintaining a competitive organisation in an increasingly demanding industry.

The closure will affect EG’s remaining players, coaches, creators, and staff. The organisation has stated it will support those affected through the transition, with VALORANT players and coaches free to pursue new opportunities as the 2026 competitive season reaches its conclusion.
From a Quake Team to a Global Esports Organisation
Founded in 1999 on Vancouver Island, British Columbia, Evil Geniuses began as a team of five Quake players competing in the earliest days of organised esports. Initially rooted in the Quake community, EG expanded into Counter-Strike in 2001 and gradually built teams across StarCraft, Warcraft III, World of Warcraft, and fighting games.

Throughout the 2000s, EG grew beyond its grassroots origins by recruiting established players and entering more competitive scenes. This multi-title approach built a reputation across gaming communities and laid the foundation for later success in Dota 2, League of Legends, and VALORANT. Over nearly three decades, Evil Geniuses evolved alongside esports itself — from community-driven tournaments to the global professional circuits of the modern era.
The International 2015: EG’s Defining Achievement
Among EG’s many achievements, its victory at The International 2015 remains the most significant. The Dota 2 roster of Clinton “Fear” Loomis, Syed Sumail “SumaiL” Hassan, Saahil “UNiVeRsE” Arora, Kurtis “Aui_2000” Ling, and Peter “ppd” Dager won the championship in Seattle, becoming the first North American organisation to lift the Aegis of Champions.

SumaiL, who was only 16 at the time, became one of the tournament’s defining young stars. The victory cemented EG’s place in Dota 2 history and established a benchmark for North American Dota 2 that shaped the region’s competitive legacy for years afterward. EG continued competing in Dota 2 for over a decade, eventually relocating its roster to South America in late 2022 before departing the scene entirely in 2023.
Counter-Strike: A Return to the Top Before Another Exit
Counter-Strike was a defining part of Evil Geniuses’ history across multiple eras. After building its early reputation in Counter-Strike 1.6, EG withdrew from the game in 2012 before returning in September 2019 through the acquisition of NRG Esports’ roster.

The comeback quickly produced results. EG won ESL One: New York 2019 and StarSeries & i-League Season 8, then reached the top of the HLTV world rankings in September 2020. The lineup of Vincent “Brehze” Cayonte, Tsvetelin “CeRq” Dimitrov, Ethan “Ethan” Arnold, Tarik “tarik” Celik, and Peter “stanislaw” Jarguz briefly established EG as one of the leading teams in the global CS:GO scene.
The team struggled to maintain that level in subsequent years. EG’s Blueprint initiative, launched in 2022 with an expanded player pool, failed to restore its former standing. The organisation exited Counter-Strike again in January 2024, nearly three years before its planned overall closure.
League of Legends and VALORANT: Two Different Legacies
League of Legends
EG returned to the LCS in 2019 after acquiring Echo Fox’s league slot. Their defining achievement came in 2022, when Impact, Inspired, jojopyun, Danny, and Vulcan won the LCS Spring Championship with a 3-0 victory over 100 Thieves. EG also finished third at the 2022 Mid-Season Invitational before departing the LCS after the 2023 season.

VALORANT
EG reached its modern competitive peak at VALORANT Champions 2023, winning the world championship and becoming the first North American team to claim the VALORANT title. Under coach Christine “potter” Chi, the team overcame a difficult start to the season before emerging as world champions in Los Angeles — one of the most significant achievements in North American esports history.

The triumph made the contrast with EG’s final years all the more striking. After the championship-winning campaign, the organisation faced roster uncertainty and was not selected as a partner team for the 2026 VCT season, further limiting its presence in the international circuit.
A Legacy That Extended Beyond Trophies
Evil Geniuses’ history was never limited to three titles. Across 27 years, EG competed in Call of Duty, Halo, StarCraft, World of Warcraft, Rocket League, and numerous fighting games. Achievements included the 2018 Call of Duty World League Championship, major Halo victories, and a significant presence in the fighting game community through players such as SonicFox and Momochi.
In 2026, EG continued exploring new competitive spaces including 2XKO, Pokémon UNITE, and Minecraft speedrunning before announcing its closure. This breadth made EG distinctive. While other organisations became associated primarily with one game, Evil Geniuses built a recognisable identity across several generations of competitive gaming — reflecting the evolution of esports itself, from smaller community-driven competitions to a global industry increasingly dependent on commercial partnerships and sustainable operating models.
What Happens to EG’s Players and Staff
The November 2 closure date gives the organisation a defined endpoint for its remaining operations. EG has stated it intends to work with affected players, coaches, creators, and staff through the transition. CEO Chris DeAppolonio has personally offered to recommend former employees as they seek new positions elsewhere in the industry.
For the remaining VALORANT roster, the timing is particularly significant as the 2026 competitive season reaches its conclusion. Players and coaches will be free to pursue new teams, and the esports community will be closely watching where EG’s talent lands ahead of the 2027 VCT open era.
The End of an Era
Evil Geniuses ceasing operations in 2026 marks the end of a 27-year journey through some of esports’ most important moments. From five Quake players on Vancouver Island in 1999 to lifting the Aegis of Champions at TI5 and claiming the VALORANT world title in 2023, EG established a legacy that spanned multiple games, generations of players, and some of the biggest transformations the industry has ever seen.
Their history also reflects the brutal realities of sustaining an esports organisation in the modern era. Despite championship pedigree, international recognition, and a fanbase built over nearly three decades, rising costs and limited sponsorship opportunities ultimately proved insurmountable.
The Evil Geniuses name will no longer appear on competitive rosters after November 2. But the achievements, the players, and the moments it produced will remain a permanent part of esports history.



