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Asian Games 2026 League of Legends: South Korea Win Gold as Stories Off the Rift Define the Tournament

Christian / Trần
2 days ago
5 min read

The Asian Games 2026 League of Legends tournament at Aichi-Nagoya produced a competition defined as much by what happened away from the Rift as by the games themselves. Vietnam's last-minute venue change created a broadcast controversy, a translation error put Eddie at the centre of a Korea-Vietnam dispute, and Chinese Taipei eliminated Vietnam despite falling short against Korea in the group stage. South Korea ultimately claimed gold with a 3-0 sweep in the final — but the tournament will be remembered for far more than its medal table.

South Korea won gold at the Asian Games 2026 League of Legends tournament, sweeping Chinese Taipei 3-0 in the final. Here's everything that happened on and off the Rift in Aichi-Nagoya.

Broadcast Chaos: How the Asian Games 2026 League of Legends Competition Was Nearly Unwatchable

The most unusual part of the Asian Games 2026 League of Legends competition surfaced before the knockout stage even began.

Vietnam had secured broadcasting rights for the 2026 Asian Games, creating an expectation that major events involving Vietnamese athletes would be available through the country's official coverage network. League of Legends became an exception in practice.


Reports from Vietnamese esports media indicated the Vietnamese delegation was moved to a secondary competition area at the last minute, disrupting the original coverage plans entirely. Access was heavily restricted, with only the 10 players allowed inside while supporters and media outside were unable to watch or follow the match directly.

The difficulties were not necessarily limited to Vietnam alone. With only eight teams competing, access to matches remained a concern across participating countries. However, there is no clear public evidence that every delegation faced the same venue restrictions experienced by the Vietnamese team.

For an event featuring one of Asia's biggest esports titles, the unusual setup quickly raised questions about the level of attention given to League of Legends by the organizers. Last-minute venue changes, restricted access, and limited broadcast options made the competition difficult to follow even for teams and media directly involved. There is no confirmed evidence the organizers deliberately sidelined the title — but the overall experience was difficult to reconcile with League of Legends' status as an official Asian Games medal event.


Eddie's Comments and the Translation Controversy

On September 20, Vietnam faced South Korea in a pre-Asian Games friendly in Busan. After the match, Vietnamese ADC Eddie praised Gumayusi and Keria, making clear there was no doubt about Gumayusi's individual skill. His point was that the duo had spent a long period apart and had only recently begun rebuilding their synergy, meaning they might not yet be back at their previous level. Eddie also expressed hope that the partnership would continue to develop.

The Korean translation, however, made his remarks sound more critical of Gumayusi's form than intended, sparking discussion among Korean League of Legends fans. Gumayusi subsequently spoke up on social media to defend Eddie and clarify his actual meaning. The interpreter apologised on Threads and X, and the wider community retranslated Eddie's original comments to clear up the misunderstanding.


Asian Games 2026 League of Legends: A Field Missing Two Giants

The Asian Games 2026 League of Legends competition also began under notable circumstances. China, one of the most influential nations in professional League of Legends, did not enter. Japan, despite hosting the Games, also did not field a roster — marking the first time a host nation has not participated in the League of Legends event.

That left South Korea, Chinese Taipei, and Vietnam among the most prominent contenders in a considerably smaller field than fans might expect from a continental championship.

South Korea entered with a six-man roster featuring Faker, Zeka, Zeus, Canyon, Gumayusi, and Keria. The defending champions went through Group B without dropping a game, though the mid lane was shared between Faker and Zeka. Faker played against India, while Zeka started against Chinese Taipei and Hong Kong — a rotation that would become relevant again in the knockout stage.


Wired Mice and Peripheral Challenges

Players at Aichi-Nagoya 2026 also had to adapt to wired mice instead of their usual wireless setups. Organizers cited concerns over wireless interference in the esports venue. For professional players accustomed to specific equipment, changing peripherals affects muscle memory and comfort in ways that matter at the highest level. South Korea's Zeka admitted that adapting to the wired mouse was one of his biggest personal challenges at the tournament, while Zeus and Keria were also reported to have limited experience with wired setups.


How the Asian Games 2026 League of Legends Tournament Unfolded

Vietnam began its campaign strongly, going 3-0 in Group A with wins over Saudi Arabia, Malaysia, and the United Arab Emirates. The perfect group record sent Vietnam into the semifinals as group winners, while Chinese Taipei advanced from Group B in second place behind South Korea.


The two teams met in the semifinal, where Vietnam initially looked in control, building a 12-3 kill lead in Game 1. Chinese Taipei gradually turned the game around and completed the comeback. Game 2 was more one-sided, with Chinese Taipei taking control early to secure a 2-0 series win and a place in the gold-medal match.


On the other side of the bracket, South Korea defeated Saudi Arabia 2-0, with the team notably starting Zeka over Faker in the knockout stage. The gold-medal match was delayed by around two hours due to technical issues before eventually getting underway. Once it began, South Korea took control and completed a 3-0 sweep over Chinese Taipei to claim gold.


Vietnam finished third, securing the country's first ever Asian Games medal in League of Legends — a landmark achievement for the VCS region.

Final Standings

  • Gold: South Korea

  • Silver: Chinese Taipei

  • Bronze: Vietnam

  • 4th place: Saudi Arabia


What the Asian Games 2026 League of Legends Result Means for Esports in Asia

The issues at Aichi-Nagoya also raised broader questions about how esports fits within the Asian Games framework. Last-minute venue changes, restricted access, peripheral adjustments, and limited live coverage were difficult to overlook for an official medal event representing one of the world's most-watched competitive titles.

The concerns came alongside wider logistical problems at Aichi-Nagoya, including reported issues with accommodation, transportation, and scheduling for which organizers later apologised. There is no confirmed evidence esports was deliberately sidelined, but the community's criticism was legitimate and the questions it raised remain unanswered.

Looking ahead, the Olympic Council of Asia has confirmed Kuwait as the host of the inaugural Asian Esports and Mind Sports Games in 2027, with around 4,000 athletes expected. Early reports suggested esports would leave the Asian Games entirely to move to the new event. The OCA later rejected that interpretation, stating esports will continue within the Asian Games while Kuwait 2027 will provide an additional dedicated platform.

Asian esports now has two stages rather than one. Aichi-Nagoya 2026 closes one chapter, and Kuwait 2027 introduces a new one built specifically around esports and mind sports. The bigger question — how these two events coexist, and what that means for titles like Asian Games 2026 League of Legends going forward — is one the region will be answering for years to come.

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